Tampilkan postingan dengan label E-books JAVA. Tampilkan semua postingan
Tampilkan postingan dengan label E-books JAVA. Tampilkan semua postingan

Rabu, 13 Januari 2010

E-book - Effective Java



Daftar Isi
1. Introduction
2. Creating and Destroying Objects
3. Methods Common to All Objects
4. Classes and Interfaces
5. Generics
6. Enums and Annotations
7. Methods
8. General Programming
9. Exceptions
10. Concurrency
11. Serialization


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Senin, 11 Januari 2010

E-book - Java for programmers



Daftar Isi
Chapter 1. Introduction
Chapter 2. Introduction to Java Applications
Chapter 3. Introduction to Classes and Objects
Chapter 4. Control Statements: Part 1
Chapter 5. Control Statements: Part 2
Chapter 6. Methods: A Deeper Look
Chapter 7. Arrays
Chapter 8. Classes and Objects: A Deeper Look
Chapter 9. Object-Oriented Programming: Inheritance
Chapter 10. Object-Oriented Programming: Polymorphism
Chapter 11. GUI Components: Part 1
Chapter 12. Graphics and Java 2D™
Chapter 13. Exception Handling
Chapter 14. Files and Streams
Chapter 15. Generics
Chapter 16. Collections
Chapter 17. GUI Components: Part 2
Chapter 18. Multithreading
Chapter 19. Networking
Chapter 20. Accessing Databases with JDBC
Chapter 21. JavaServer Faces™ Web Applications
Chapter 22. Ajax-Enabled JavaServer™ Faces Web Applications
Chapter 23. JAX-WS Web Services
Chapter 24. Formatted Output
Chapter 25. Strings, Characters and Regular Expressions
Appendix A. Operator Precedence Chart
Appendix B. ASCII Character Set
Appendix C. Keywords and Reserved Words
Appendix D. Primitive Types
Appendix E. GroupLayout
Appendix F. Java Desktop Integration Components (JDIC)
Appendix G. Using the Java API Documentation
Appendix H. ATM Case Study Code
Appendix I. UML 2: Additional Diagram Types
Appendix J. Using the Debugger


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E-book - Java All In One Desk Reference For Dummies



Daftar Isi
Introduction
Book I - Java Basics
Chapter 1 - Welcome to Java
Chapter 2 - Installing and Using Java Tools
Chapter 3 - Working with TextPad
Chapter 4 - Using Eclipse
Book II - Programming Basics
Chapter 1 - Java Programming Basics
Chapter 2 - Working with Variables and Data Types
Chapter 3 - Working with Numbers and Expressions
Chapter 4 - Making Choices
Chapter 5 - Going Around in Circles (Or, Using Loops)
Chapter 6 - Pulling a Switcheroo
Chapter 7 - Adding Some Methods to Your Madness
Chapter 8 - Handling Exceptions
Book III - Object-Oriented Programming
Chapter 1 - Understanding Object-Oriented Programming
Chapter 2 - Making Your Own Classes
Chapter 3 - Working with Statics
Chapter 4 - Using Subclasses and Inheritance
Chapter 5 - Using Abstract Classes and Interfaces
Chapter 6 - Using the Object and Class Classes
Chapter 7 - Using Inner Classes
Chapter 8 - Packaging and Documenting Your Classes
Book IV - Strings, Arrays, and Collections
Chapter 1 - Working with Strings
Chapter 2 - Using Arrays
Chapter 3 - Using the ArrayList Class
Chapter 4 - Using the LinkedList Class
Chapter 5 - Creating Generic Collection Classes
Book V - Programming Techniques
Chapter 1 - Programming Threads
Chapter 2 - Network Programming
Chapter 3 - Using Regular Expressions
Chapter 4 - Using Recursion
Book VI - Swing
Chapter 1 - Swinging into Swing
Chapter 2 - Handling Events
Chapter 3 - Getting Input from the User
Chapter 4 - Choosing from a List
Chapter 5 - Using Layout Managers
Book VII - Web Programming
Chapter 1 - Creating Applets
Chapter 2 - Creating Servlets
Chapter 3 - Using Java Server Pages
Chapter 4 - Using JavaBeans
Book VIII - Files and Databases
Chapter 1 - Working with Files
Chapter 2 - Using File Streams
Chapter 3 - Database for $100, Please
Chapter 4 - Using JDBC to Connect to a Database
Chapter 5 - Working with XML
Book IX - Fun and Games
Chapter 1 - Fun with Fonts and Colors
Chapter 2 - Drawing Shapes
Chapter 3 - Using Images and Sound
Chapter 4 - Animation and Game Programming


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E-book - Java How To Program & Code Examples



Daftar Isi
Chapter 1. Introduction to Computers, the Internet and the Web
Chapter 2. Introduction to Java Applications
Chapter 3. Introduction to Classes and Objects
Chapter 4. Control Statements: Part 1
Chapter 5. Control Statements: Part 2
Chapter 6. Methods: A Deeper Look
Chapter 7. Arrays
Chapter 8. Classes and Objects: A Deeper Look
Chapter 9. Object-Oriented Programming: Inheritance
Chapter 10. Object-Oriented Programming: Polymorphism
Chapter 11. GUI Components: Part 1
Chapter 12. Graphics and Java 2D™
Chapter 13. Exception Handling
Chapter 14. Files and Streams
Chapter 15. Recursion
Chapter 16. Searching and Sorting
Chapter 17. Data Structures
Chapter 18. Generics
Chapter 19. Collections
Chapter 20. Introduction to Java Applets
Chapter 21. Multimedia: Applets and Applications
Chapter 22. GUI Components: Part 2
Chapter 23. Multithreading
Chapter 24. Networking
Chapter 25. Accessing Databases with JDBC
Chapter 26. Web Applications: Part 1
Chapter 27. Web Applications: Part 2
Chapter 28. JAX-WS Web Services, Web 2.0 and Mash-Ups
Chapter 29. Formatted Output
Chapter 30. Strings, Characters and Regular Expressions

Appendix A. Operator Precedence Chart
Appendix B. ASCII Character Set
Appendix C. Keywords and Reserved Words
Appendix D. Primitive Types
Appendix E. Number Systems
Appendix F. GroupLayout
Appendix G. Java Desktop Integration Components (JDIC)
Appendix H. Mashups
Appendix I. Unicode®
Appendix J. Using the Java API Documentation
Appendix K. Creating Documentation with javadoc
Appendix L. Bit Manipulation
Appendix M. ATM Case Study Code
Appendix N. Labeled break and continue Statements
Appendix O. UML 2:Additional Diagram Types
Appendix P. Design Patterns
Appendix Q. Using the Debugger


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Sabtu, 09 Januari 2010

E-book - Java A Beginner's Guide



Daftar Isi
Module 1: Java Fundamentals
Module 2: Introducing Data Types and Operators
Module 3: Program Control Statements
Module 4: Introducing Classes, Objects, and Methods
Module 5: More Data Types and Operators
Module 6: A Closer Look at Methods and Classes
Module 7: Inheritance
Module 8: Packages and Interfaces
Module 9: Exeption Handling
Module 10: Using I/O
Module 11: Multithreaded Programming
Module 12: Enumeration, Autoboxing, and Static Import
Module 13: Generics
Module 14: Applets, Events, and Miscellaneous Topics


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