Sabtu, 28 Agustus 2010

Beginning Microsoft Visual C# 2008




Daftar Isi
Part I: The C# Language
Chapter 1: Introducing C#
Chapter 2: Writing a C# Program
Chapter 3: Variables and Expressions
Chapter 4: Flow Control
Chapter 5: More About Variables
Chapter 6: Functions
Chapter 7: Debugging and Error Handling
Chapter 8: Introduction to Object-Oriented Programming
Chapter 9: Defining Classes 
Chapter 10: Defining Class Members 
Chapter 11: Collections, Comparisons, and Conversions 
Chapter 12: Generics 
Chapter 13: Additional OOP Techniques
Chapter 14: C# 3.0 Language Enhancements 
Part II: Windows Programming
Chapter 15: Basic Windows Programming 
Chapter 16: Advanced Windows Forms Features
Chapter 17: Using Common Dialogs 
Chapter 18: Deploying Windows Applications
Part III: Web Programming
Chapter 19: Basic Web Programming 
Chapter 20: Advanced Web Programming 
Chapter 21: Web Services 
Chapter 22: Ajax Programming 
Chapter 23: Deploying Web Applications 
Part IV: Data Access
Chapter 24: File System Data 
Chapter 25: XML 
Chapter 26: Introduction to LINQ 
Chapter 27: LINQ to SQL 
Chapter 28: ADO.NET and LINQ over DataSet 
Chapter 29: LINQ to XML 
Part V: Additional Techniques
Chapter 30: Attributes 
Chapter 31: XML Documentation 
Chapter 32: Networking 
Chapter 33: Introduction to GDI+ 
Chapter 34: Windows Presentation Foundation 
Chapter 35: Windows Communication Foundation 
Chapter 36: Windows Workflow Foundation  


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Minggu, 22 Agustus 2010

C++ How To Program (with Source Code)




Daftar Isi
Chapter 1.  Introduction to Computers, the Internet and World Wide Web
Chapter 2.  Introduction to C++ Programming
Chapter 3.  Introduction to Classes and Objects
Chapter 4.  Control Statements: Part 1
Chapter 5.  Control Statements: Part 2 
Chapter 6.  Functions and an Introduction to Recursion

Rabu, 17 Februari 2010

E-book - Expert Oracle Practices



Daftar isi
Chapter 1: Battle Against Any Guess
Chapter 2: A Partly Cloudy Future
Chapter 3: Developing a Performance Methodology
Chapter 4: The DBA as Designer
Chapter 5: Running Oracle on Windows
Chapter 6: Managing SQL Performance
Chapter 7: PL/SQL and CBO
Chapter 8: Understanding Performance Optimization Methods
Chapter 9: Choosing a Performance Optimization Method
Chapter 10: Managing the Very Large Database
Chapter 11: Statistics
Chapter 12: Troubleshooting Latch Contention
Chapter 13: Measuring for Robust Performance
Chapter 14: User Security
Chapter 15: Securing Data


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Selasa, 02 Februari 2010

AVG Anti Virus 9.0.730 (Januari 2010)



Yang membutuhkan AVG Antivirus, berikut link untuk mendowloadnya dan sudah disertai dengan serial number. Jadi bukan Trial...!

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Rabu, 13 Januari 2010

E-book - Cryptography for Dummies



Daftar Isi
Part I - Crypto Basics & What You Really Need to Know
Chapter 1 - A Primer on Crypto Basics
Chapter 2 - Major League Algorithms
Chapter 3 - Deciding What You Really Need
Chapter 4 - Locks and Keys
Part II - Public Key Infrastructure 
Chapter 5 - The PKI Primer
Chapter 6 - PKI Bits and Pieces
Chapter 7 - All Keyed Up!
Part III - Putting Encryption Technologies to Work for You
Chapter 8 - Securing E-Mail from Prying Eyes
Chapter 9 - File and Storage Strategies
Chapter 10 - Authentication Systems
Chapter 11 - Secure E-Commerce
Chapter 12 - Virtual Private Network (VPN) Encryption
Chapter 13 - Wireless Encryption Basics
Part IV - The Part of Tens 
Chapter 14 - The Ten Best Encryption Web Sites
Chapter 15 - The Ten Most Commonly Misunderstood Encryption Terms
Chapter 16 - Cryptography Do’s and Don’ts
Chapter 17 - Ten Principles of “Cryptiquette”
Chapter 18 - Ten Very Useful Encryption Products
Part V - Appendixes
Appendix A - Cryptographic Attacks
Appendix B - Glossary
Appendix C - Encryption Export Controls


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E-book - Effective Java



Daftar Isi
1. Introduction
2. Creating and Destroying Objects
3. Methods Common to All Objects
4. Classes and Interfaces
5. Generics
6. Enums and Annotations
7. Methods
8. General Programming
9. Exceptions
10. Concurrency
11. Serialization


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Senin, 11 Januari 2010

E-book - Java for programmers



Daftar Isi
Chapter 1. Introduction
Chapter 2. Introduction to Java Applications
Chapter 3. Introduction to Classes and Objects
Chapter 4. Control Statements: Part 1
Chapter 5. Control Statements: Part 2
Chapter 6. Methods: A Deeper Look
Chapter 7. Arrays
Chapter 8. Classes and Objects: A Deeper Look
Chapter 9. Object-Oriented Programming: Inheritance
Chapter 10. Object-Oriented Programming: Polymorphism
Chapter 11. GUI Components: Part 1
Chapter 12. Graphics and Java 2D™
Chapter 13. Exception Handling
Chapter 14. Files and Streams
Chapter 15. Generics
Chapter 16. Collections
Chapter 17. GUI Components: Part 2
Chapter 18. Multithreading
Chapter 19. Networking
Chapter 20. Accessing Databases with JDBC
Chapter 21. JavaServer Faces™ Web Applications
Chapter 22. Ajax-Enabled JavaServer™ Faces Web Applications
Chapter 23. JAX-WS Web Services
Chapter 24. Formatted Output
Chapter 25. Strings, Characters and Regular Expressions
Appendix A. Operator Precedence Chart
Appendix B. ASCII Character Set
Appendix C. Keywords and Reserved Words
Appendix D. Primitive Types
Appendix E. GroupLayout
Appendix F. Java Desktop Integration Components (JDIC)
Appendix G. Using the Java API Documentation
Appendix H. ATM Case Study Code
Appendix I. UML 2: Additional Diagram Types
Appendix J. Using the Debugger


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E-book - Java All In One Desk Reference For Dummies



Daftar Isi
Introduction
Book I - Java Basics
Chapter 1 - Welcome to Java
Chapter 2 - Installing and Using Java Tools
Chapter 3 - Working with TextPad
Chapter 4 - Using Eclipse
Book II - Programming Basics
Chapter 1 - Java Programming Basics
Chapter 2 - Working with Variables and Data Types
Chapter 3 - Working with Numbers and Expressions
Chapter 4 - Making Choices
Chapter 5 - Going Around in Circles (Or, Using Loops)
Chapter 6 - Pulling a Switcheroo
Chapter 7 - Adding Some Methods to Your Madness
Chapter 8 - Handling Exceptions
Book III - Object-Oriented Programming
Chapter 1 - Understanding Object-Oriented Programming
Chapter 2 - Making Your Own Classes
Chapter 3 - Working with Statics
Chapter 4 - Using Subclasses and Inheritance
Chapter 5 - Using Abstract Classes and Interfaces
Chapter 6 - Using the Object and Class Classes
Chapter 7 - Using Inner Classes
Chapter 8 - Packaging and Documenting Your Classes
Book IV - Strings, Arrays, and Collections
Chapter 1 - Working with Strings
Chapter 2 - Using Arrays
Chapter 3 - Using the ArrayList Class
Chapter 4 - Using the LinkedList Class
Chapter 5 - Creating Generic Collection Classes
Book V - Programming Techniques
Chapter 1 - Programming Threads
Chapter 2 - Network Programming
Chapter 3 - Using Regular Expressions
Chapter 4 - Using Recursion
Book VI - Swing
Chapter 1 - Swinging into Swing
Chapter 2 - Handling Events
Chapter 3 - Getting Input from the User
Chapter 4 - Choosing from a List
Chapter 5 - Using Layout Managers
Book VII - Web Programming
Chapter 1 - Creating Applets
Chapter 2 - Creating Servlets
Chapter 3 - Using Java Server Pages
Chapter 4 - Using JavaBeans
Book VIII - Files and Databases
Chapter 1 - Working with Files
Chapter 2 - Using File Streams
Chapter 3 - Database for $100, Please
Chapter 4 - Using JDBC to Connect to a Database
Chapter 5 - Working with XML
Book IX - Fun and Games
Chapter 1 - Fun with Fonts and Colors
Chapter 2 - Drawing Shapes
Chapter 3 - Using Images and Sound
Chapter 4 - Animation and Game Programming


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E-book - Java How To Program & Code Examples



Daftar Isi
Chapter 1. Introduction to Computers, the Internet and the Web
Chapter 2. Introduction to Java Applications
Chapter 3. Introduction to Classes and Objects
Chapter 4. Control Statements: Part 1
Chapter 5. Control Statements: Part 2
Chapter 6. Methods: A Deeper Look
Chapter 7. Arrays
Chapter 8. Classes and Objects: A Deeper Look
Chapter 9. Object-Oriented Programming: Inheritance
Chapter 10. Object-Oriented Programming: Polymorphism
Chapter 11. GUI Components: Part 1
Chapter 12. Graphics and Java 2D™
Chapter 13. Exception Handling
Chapter 14. Files and Streams
Chapter 15. Recursion
Chapter 16. Searching and Sorting
Chapter 17. Data Structures
Chapter 18. Generics
Chapter 19. Collections
Chapter 20. Introduction to Java Applets
Chapter 21. Multimedia: Applets and Applications
Chapter 22. GUI Components: Part 2
Chapter 23. Multithreading
Chapter 24. Networking
Chapter 25. Accessing Databases with JDBC
Chapter 26. Web Applications: Part 1
Chapter 27. Web Applications: Part 2
Chapter 28. JAX-WS Web Services, Web 2.0 and Mash-Ups
Chapter 29. Formatted Output
Chapter 30. Strings, Characters and Regular Expressions

Appendix A. Operator Precedence Chart
Appendix B. ASCII Character Set
Appendix C. Keywords and Reserved Words
Appendix D. Primitive Types
Appendix E. Number Systems
Appendix F. GroupLayout
Appendix G. Java Desktop Integration Components (JDIC)
Appendix H. Mashups
Appendix I. Unicode®
Appendix J. Using the Java API Documentation
Appendix K. Creating Documentation with javadoc
Appendix L. Bit Manipulation
Appendix M. ATM Case Study Code
Appendix N. Labeled break and continue Statements
Appendix O. UML 2:Additional Diagram Types
Appendix P. Design Patterns
Appendix Q. Using the Debugger


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Sabtu, 09 Januari 2010

E-book - Java A Beginner's Guide



Daftar Isi
Module 1: Java Fundamentals
Module 2: Introducing Data Types and Operators
Module 3: Program Control Statements
Module 4: Introducing Classes, Objects, and Methods
Module 5: More Data Types and Operators
Module 6: A Closer Look at Methods and Classes
Module 7: Inheritance
Module 8: Packages and Interfaces
Module 9: Exeption Handling
Module 10: Using I/O
Module 11: Multithreaded Programming
Module 12: Enumeration, Autoboxing, and Static Import
Module 13: Generics
Module 14: Applets, Events, and Miscellaneous Topics


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E-book - PHP Game Programming



Daftar Isi
Part I : Introduction to the World PHP
  Chapter 1 : So What Is All This Server Stuff?
  Chapter 2 : Waging the Configuration War
  Chapter 3 : I Have Conquered the Server, Let Me at the Code!
Part II : Enter the Language
  Chapter 4 : Say Hello to PHP
  Chapter 5 : Operators, Statements, and Functions
Part III : Arrays, Games, and Graphics
  Chapter 6 : Arrays!
  Chapter 7 : Playing with Chess and Databases
  Chapter 8 : GD Graphics Overview
  Chapter 9 : Creating Battle Tank and Using Dynamic Terrain
Part IV : Extras and Final Projects
  Chapter 10 : PHP and Sockets
  Chapter 11 : Kiddy and Cartel-Creating Your Own MMO
  Chapter 12 : Building Your PHP Skills
Part V : Appendixes
  Appendix A : HTML Language Reference
  Appendix B : PHP Language Reference
  Appendix C : Support-Debugging Applications
  Appendix D : GD SDK Language Reference


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E-book - PHP 6 and MySQL 5 for Dynamic Web Sites



Daftar Isi
Chapter 1:  Introduction to PHP
Chapter 2: Programming with PHP
Chapter 3: Creating Dynamic Website
Chapter 4: Introduction to MySQL
Chapter 5: Introduction to SQL
Chapter 6: Advanced SQL and MySQL
Chapter 7: Error Handling and Debugging
Chapter 8: Using PHP with MySQL
Chapter 9: Common Programming Techniques
Chapter 10: Web Application Development
Chapter 11: Cookies and Sessions
Chapter 12: Security Methods
Chapter 13: Perl-Compatible Reguler Expressions
Chapter 14: Making Universal Sites
Chapter 15: Example-Message Board
Chapter 16: Example-User Registration
Chapter 17: Example-E-Commerce
Appendix A: Installation


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E-book - PHP Cookbook



Daftar Isi

Chapter 1.  Strings
Chapter 2.  Numbers
Chapter 3.  Dates and Times
Chapter 4.  Arrays
Chapter 5.  Variables
Chapter 6.  Functions
Chapter 7.  Classes and Objects
Chapter 8.  Web Basics
Chapter 9.  Forms
Chapter 10.  Database Access
Chapter 11.  Web Automation
Chapter 12.  XML
Chapter 13.  Regular Expressions
Chapter 14.  Encryption and Security
Chapter 15.  Graphics
Chapter 16.  Internationalization and Localization
Chapter 17.  Internet Services
Chapter 18.  Files
Chapter 19.  Directories
Chapter 20.  Client-Side PHP
Chapter 21.  PEAR



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Jumat, 08 Januari 2010

E-book - PHP 6 and MySQL Bible



Daftar Isi
Part I   : Introducing PHP
Part II  : MySQL Database Integration
Part III : More PHP
Part IV : Other Databases
Part V  : Connections
Part VI : Case Studies

Appendix A : PHP for C Programmers
Appendix B : PHP for Perl Hackers
Appendix C : PHP for HTML Coders
Appendix D : PHP Resources
Appendix E :  PEAR


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E-book - Hacker Web Exploitation Uncovered







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E-book - Essential PHP Security



Daftar Isi
Chapter 1.  Introduction
Chapter 2.  Forms and URLs
Chapter 3.  Databases and SQL
Chapter 4.  Sessions and Cookies
Chapter 5.  Includes
Chapter 6.  Files and Commands
Chapter 7.  Authentication and Authorization
Chapter 8.  Shared Hosting

Appendix A.  Configuration Directives
Appendix B.  Functions
Appendix C.  Cryptography


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E-books - Beginning Ajax with PHP



Daftar Isi
Chapter 1: Introducing Ajax
Chapter 2: Ajax Basics
Chapter 3: PHP and Ajax
Chapter 4: Database-Driven Ajax
Chapter 5: Forms
Chapter 6: Images
Chapter 7: A Real World Ajax Application
Chapter 8: Ergonomic Display
Chapter 9: Web Services
Chapter 10: Spatially Enabled Web Applications
Chapter 11: Cross-Browser Issues
Chapter 12: Security
Chapter 13: Testing and Debugging
Chapter 14: The DOM


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E-book - Ajax For Dummies



Daftar Isi
Part I   : Getting Started
  Chapter 1: Ajax 101
  Chapter 2: It's All About JavaScript
Part II  : Programming in Ajax
  Chapter 3: Getting to Know Ajax
  Chapter 4: Ajax in Depth
Part III : Ajax Frameworks
  Chapter 5: Introducing Ajax Frameworks
  Chapter 6: More Powerful Ajax Frameworks
  Chapter 7: Server-Side Ajax Frameworks
Part IV : In-Depth Ajax Power
  Chapter 8: Handling XML in Ajax Applications
  Chapter 9: Working with Cascading Style Sheet in Ajax Applications
  Chapter 10: Working with Ajax and PHP
Part V  : The Part of Tens
  Chapter 11: Ten Ajax Design Issues You Should Know About
  Chapter 12: Ten Super-Useful Ajax Resources


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E-book - Advanced PHP Programming





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